![screen snake plus screen snake plus](https://static.getjar.com/ss/a9/857564.png)
![screen snake plus screen snake plus](https://i5.walmartimages.com/asr/78917b4c-d0db-4b0e-812c-38064249e2c3.53190eddce9d41a22eeeca9224d85438.jpeg)
We need to pass the torch, and let our children read our messy and sad history by its light. what we’ve seen, heard, felt anger, joy and sorrow, these are the things I will pass on.
![screen snake plus screen snake plus](https://www.researchgate.net/profile/Ned-Kock/publication/3230529/figure/fig4/AS:394729008189443@1471122137551/Web-based-screens-showing-a-learning-module-and-the-snake-in-attack-position_Q640.jpg)
Through speech, music, literature and movies. We can leave behind much more than just DNA. Srand(( unsigned)time(0)) //So random numbers will be always random." Life isn’t just about passing on your genes. Past.erase(past.begin()) //I could do it without erases, } //Try your best to understand what's happening here, //let's say this is an exercise for you from Foxefde Past.insert(past.begin(),x) //Inserting past x position to vectorĮlse //If snake is going down(only case left) L = 0, U = 0, D = 0, //Left = false UP = false Down = falseīreak //We break it,end of the case.Identic with other cases. If (L = 0) //So if a player has clicked 'd' ,then.1:We check if snake is not //going left,because how can she turn right,if she's going left?Teleporting?. cases below,nothing special ,you should understand that easily //,but let me give a simple explanation of first case: Key = _getch() //Now this click is key switch( key ) Keep generating new coordinates of pineapple until that place is empty Bonus apple - every 8 normal apples eaten ,so we need to check - generate an apple or a bonus apple If(time = 0) //If you were too slow ,you lose a dollar and a new apple is generated If(map = char(5)) //If apple is bonus ,then start decreasing time to get it!
#SCREEN SNAKE PLUS HOW TO#
EHM FORGET COLOR,not sure how to say I know: Stop using color SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), choosecolor) //FUNCTION OF COLOR SetConsoleCursorPosition(hOut, Position) void Start() //Start -_- friend void clearscreen() //It's actually not like system("cls"),but works almost same friend void sp() //Choose color function friend void s() //Forget choose color choice Void Graphics () //Drawing game void GameLogic() //Does it need comment? void KEYBOARD () //Checking for input void Pineapple() //Generating new apple int GameOver () //Game over ?. Z = 1 //So first apple generation will not be bugged. X = 1000 //Position of snake at the beggining Tail = 1 //Actually it will not have a tail until it eats first apple Std::vector past //Special vector for deleting old parts public:
![screen snake plus screen snake plus](https://img001.video2b.com/532/file_01615890150701.jpg)
x - snake head position // z = for random number(pineapple generation) // y = tail coordinates time = time tail = snakelenght - 1 char *map //Map of game bool L,R,D,U,A //L = LEFT R = RIGHT D = DOWN U = UP A = JUST A BOOL #include #include #include //By Foxefde #include #include class Snake